Things as simple as trying to attack is a multi-click affair of selecting units, selecting locations, battle lines, tactics, commanders, destinations, and so on little of which is being said of simply knowing how good a unit really is, or how tough the enemy might even remotely be. The complexity cannot really be understated. The height of this is found in such options as embracing different political systems and outright changing alliances, such as France or America allying with Germany - something almost never found in other WWII releases.Īll this is well and good, but the issues that drag Hearts of Iron IV down a few points are how there is just too much complexity (often in the name of realism) that gets in the way of a smooth experience. From here, gamers can choose the direction the nation takes, such as Italy instead of building a huge navy can instead try for a ground game. They must manage an economy, train soldiers, get vehicles, build supplies, improve infrastructure, research, and, ultimately, take out the enemy.īy far the best part is the different 'perks' or national focuses each nation can get. The player takes the role of any of the various nations before the outbreak of WWII most notable is France, which usually does not exist in other titles. The basics are where it shines the brightest.
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